Perfect Info: Zero Randomness Tactical Roguelike

February 12, 2026
234
Not published, cannot be accessed
Prompt

Create a tactical roguelike with zero combat randomness. Structure: - Small grid-based battle arenas - All enemy actions telegraphed one turn ahead Mechanics: - Player decisions revolve around positioning and prevention - Damage mitigation and objective protection over kills Progression: - Short runs with escalating tactical complexity - Mastery comes from perfect information usage Design intent: - Puzzle-like roguelike focused on foresight

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