@annabrg
Create an auto-battle roguelike game with minimalist pixel visuals. Art direction: - Premium pixel look, limited palette, strong contrast - Simple characters, clean tiles, futuristic atmosphere Interaction: - Player moves with keyboard - Enemies and skills trigger automatically Animation goal: - Fluid pixel animations, smooth timing, refined effects - Minimal visuals but very high animation quality Overall vibe: - Strategic movement, automatic combat, elegant indie roguelike