Chronos Rush: Hardcore Time-Based Roguelike

February 12, 2026
353
Not published, cannot be accessed
Prompt

Create a hardcore roguelike where time is the primary resource. Core: - Real-time or turn-based with global time pressure - Every action consumes limited run time Systems: - Score derived from speed, efficiency, and risk - Optional detours increase reward but cost time Failure: - Time expiration ends the run immediately Design intent: - Encourage aggressive optimization and route mastery

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