Create a tactical roguelike with zero combat randomness.
Structure:
- Small grid-based battle arenas
- All enemy actions telegraphed one turn ahead
Mechanics:
- Player decisions revolve around positioning and prevention
- Damage mitigation and objective protection over kills
Progression:
- Short runs with escalating tactical complexity
- Mastery comes from perfect information usage
Design intent:
- Puzzle-like roguelike focused on foresight
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Perfect Info: Zero Randomness Tactical Roguelike | InspireHub